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What is the fundamental data type in USD that enables API schemas to be non-destructively removed in stronger layers?
When constructing an OpenUSD scene, in which scenario is it most appropriate to use a payload instead of a reference?
Which of these is the most essential composition arc to put onto the components of a model hierarchy?
What will be the composed value of /World/Tree/Canopy.primvars:displayColor when you open stage.usda?
#usda 1.0
(
defaultPrim = "World"
metersPerUnit = 1.0
upAxis = "Z"
)
def Xform "World"
{
def Xform "Tree" (
variantSets = ["foliage_color"]
variants = { string foliage_color = "default" }
)
{
def Cone "Canopy" (
references = [ < /_base_foliage_color > ]
)
{
double3 xformOp:translate = (0, 0, 1.3)
token[] xformOpOrder = ["xformOp:translate"]
}
def Cylinder "Trunk"
{
color3f[] primvars:displayColor = [(0.2, 0.1, 0.05)]
double3 xformOp:scale = (0.4, 0.4, 0.4)
token[] xformOpOrder = ["xformOp:scale"]
}
variantSet "foliage_color" = {
"default" {
}
"evergreen" {
over "Canopy"
{
color3f[] primvars:displayColor = [(0.05, 0.15, 0.05)]
}
}
"orange" {
over "Canopy"
{
color3f[] primvars:displayColor = [(0.5, 0.3, 0.05)]
}
}
}
}
}
class "_base_foliage_color"
{
color3f[] primvars:displayColor = [(0.2, 0.75, 0.1)]
}
Why is extract, transform, load (ETL) a useful design pattern for USD data exchange? Choose two.
What sort of plugin implements logic to locate resources such as @mycompany://path/to/my/resource@?
How does the concept of an edit target (Usd.EditTarget) interact with the stage in OpenUSD?
What is the correct prim type in UsdShade for sharing reusable portions of shading networks, allowing for parameterization?
You are debugging a complex scene composed of multiple layers. You notice that a property on a prim has an unexpected value. To understand where this value is coming from, you need to inspect the composition arcs affecting this prim. Which API would be most helpful in visualizing and analyzing the composition arcs for a specific prim?
Another department at your company has provided layer1.usda that has a Sphere Gprim with animated timeValues that translate the sphere along the Y-axis:
#usda 1.0
(
endTimeCode = 60
startTimeCode = 1
)
def Xform "Asset"
{
def Sphere "Sphere"
{
double3 xformOp:translate.timeSamples = {
1: (0, 5.0, 0)
30: (0, -5.0, 0)
60: (0, 5.0, 0)
}
uniform token[] xformOpOrder = ["xformOp:translate"]
}
}
You’ve been given rootLayer.usda that references Sphere from layer1.usda as follows:
#usda 1.0
(
endTimeCode = 60
startTimeCode = 1
)
def Xform "World"
{
def Sphere "Sphere" (
prepend references = @./layer1.usda@ < /Asset/Sphere >
)
{
}
}
For testing purposes, you want to check what Sphere would look like if it was at (0, -5.0, 0) at timeCode = 45. Which of the following changes in rootLayer.usda would place Sphere at -5.0 in the Y-axis at timeCode 45? Note that it is okay if the position of Sphere at other timeCodes is changed. Choose two.
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